Players and UUIDs

  • Minecraft UUID format

    Java Edition

    The four ways Java Edition writes a UUID, how account and offline-mode UUIDs are generated, and where each form appears in commands, files and NBT.

Skins

  • Minecraft skin format

    Java Edition

    Skin image sizes, where each body part and outer layer sits in the 64 × 64 texture, and how slim arms and old 64 × 32 skins differ.

Running a server

  • Minecraft server ports

    Java and Bedrock Edition

    Default ports and protocols for Java and Bedrock servers, RCON, query and the management protocol, plus how SRV records let players skip the port.

  • Every setting in a vanilla Java Edition server.properties file, with its default value, allowed values and a short explanation.

  • The JSON files a Java Edition server uses for its whitelist, operators, bans and name cache, with the fields each entry contains.

Text, colours and MOTDs

  • Section-sign codes, ampersand codes, hex colour codes, MiniMessage and JSON text components compared: what each looks like and where it works.

Coordinates and chunks

Items and storage