Players and UUIDs

Skins

Running a server

  • Check a Java or Bedrock server’s status from its address, read what the result means, and work out why a running server can still look offline.

  • Turn on the whitelist for a Java Edition server, add players with commands or a whitelist.json file, and avoid the online-mode and operator surprises.

  • Edit a vanilla Java Edition server.properties file safely: which settings to change first, how values are written, and where PvP and other old settings went.

Text, colours and MOTDs

  • Write a two-line server list message with colours and formatting, put it in server.properties with the right escapes, and know when you need a plugin instead.

  • How gradient text is built from one colour per character, which format works in vanilla commands, plugins and MiniMessage, and why it doesn’t work in server.properties.

Coordinates and chunks

  • How Nether coordinates work

    Java and Bedrock Edition

    Convert Overworld and Nether coordinates with the 1:8 rule, handle negative numbers correctly, and place portals so they link where you expect.

  • What a chunk is, how block coordinates map to chunk and region coordinates (including negatives), and why chunk borders matter for farms and loading.

Items and storage