Guides
Step-by-step explanations for the questions behind the tools, from finding a UUID to linking Nether portals. Each guide says which edition it covers and links to the tool that does the work. 12 guides so far.
Players and UUIDs
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Find the UUID of a Java Edition account from its username, tell the dashed and undashed forms apart, and get the offline-mode UUID a server uses when online mode is off.
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Why a Java Edition name change keeps a player’s UUID, what servers, whitelists and plugins see afterwards, and when a rename does cause lost data.
Skins
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Download any Java Edition player’s current skin as the original PNG, check whether it uses slim or classic arms, and upload it to your own account.
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Preview a skin file in 3D to catch the wrong arm model, missing outer layers and transparency problems before the skin goes on your account.
Running a server
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Check a Java or Bedrock server’s status from its address, read what the result means, and work out why a running server can still look offline.
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Turn on the whitelist for a Java Edition server, add players with commands or a whitelist.json file, and avoid the online-mode and operator surprises.
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Edit a vanilla Java Edition server.properties file safely: which settings to change first, how values are written, and where PvP and other old settings went.
Text, colours and MOTDs
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Write a two-line server list message with colours and formatting, put it in server.properties with the right escapes, and know when you need a plugin instead.
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How gradient text is built from one colour per character, which format works in vanilla commands, plugins and MiniMessage, and why it doesn’t work in server.properties.
Coordinates and chunks
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Convert Overworld and Nether coordinates with the 1:8 rule, handle negative numbers correctly, and place portals so they link where you expect.
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What a chunk is, how block coordinates map to chunk and region coordinates (including negatives), and why chunk borders matter for farms and loading.
Items and storage
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Turn an item count into stacks, shulker boxes and chests, with worked examples for items that stack to 64, 16 or not at all.